Tuesday, December 13, 2011

... and what you're looking at now is the year 2011...

This is probably the last post before 2012, the Apocalyptic year (:P). Gotta work harder. Lotsa plans/projects to look forward to.



Did this sketch like cuppla weeks ago. Nothing out of the ordinary: bold pen on paper. Kinda lazy to hook in my wife's scanner. Thank God cellphone comes with camera these days. T
his is Bob the friendly Hooligan. I was waiting for my students during their consultation session. Boredom kicks in, and Bob came smiling.

Tuesday, November 1, 2011

Time is on Steroid


Haven't been productive. And that expression says it all. This is just one of the first few head sketches of Fishboy.

2011 ending soon.

Time is on steroid...

Friday, July 22, 2011

Fishboy Tests

As Azman mentioned in an earlier post, a couple of us are working on a side project called Project Fishboy. We've finalized the script and started on principal photography a few months back. Now, we're starting on the rough design for Fishboy. Joe's done a few tracking tests which looks pretty good. I tried out a few really quick proportion tests using ZSpheres. Some of them, admittedly look awkward and unbalanced but it doesn't hurt to try it out a bit just for comparison. In the end, we agreed on a more hunching, slender character. It gives Fishboy a more gawky, approachable look. Didn't want to make him seem threatening and violent. Now I'm kind of looking forward to start on the costume and prop design. Especially the head gear. I have a thing for head gears.

Fishy fishy fishy fishy...

This is the body concept (one of many hopefully) for the Fishboy Project Joe, Nadia and I are currently working on. The first concept was done in a span of a day with Paint Tool Sai.

Preliminary discussions for this project go way back to earlier this year when we were brainstorming on ideas and characters and whatnot. Scripts were drafted, scrapped and green-lit and it all lead to this fishy-looking character (currently named Fishboy).

I am/was (supposedly) the character's arms/legs/hands/feet developer but even with those individual parts drawn seperately, you'll never know how they'd look like merged all together. So I decided to sketch out the first concept (based on Joe's fishheads mesh and Nadia's 3D mockup) and yea, this thing came out.

I thought I was happy with the "wet-look" feel of the face but no... not wet enough I guess. My main concern remains on the body as I was aiming for a long but hunched torso. The hands and feet are still up for development because I'm not really happy with the inconsistency of the both of them (the feet looks like a complete rip-off of Teenage Mutant Ninja Turtle).

Here's another non-descriptive diagram on the progress I managed to save
(hope you can figure out what's happening in that picture :P). It all started from the top left when I referred to Nadia's 3D mockup. All I need to do from there is to basically sketch it over. Design of the head was a mashed-up version from Joe's collection of fish heads (which you can check out here). And oh! The eyes! Gotta work on those O_O

More to come!

Thursday, June 9, 2011

CGXpress!

This is the CGX Special Interest Group in FCM, Multimedia University. We're a research creation group focusing on producing computer graphics art. I'm one of the contributers of this group where I (so far) usually cover any related events in and off the faculty. Visit and support us!

Saturday, April 23, 2011

Mr P.I.G

Another quick sketch on Autodesk SBMX. Took around 30 minutes or so? Was blindly sketching the head and found out it has some resemblance to the frontman of a certain band. So to those who can somehow guess who this is, good for you. To those who couldn't, well, say hello to Mr. P.I.G.

Tired

Quick doodle on Autodesk Sketchbook Mobile Express (SBMX).

I was messing around with my phone (finally installed Android OS on it) and I downloaded the free version of Autodesk SBMX. It's nothing ground breaking or anything but it's an awesome app to mess around with. A great time waster (when you're bored) but it's definitely great to sketch on the go!

I'm still fumblin' around with it cause I'm not used to slide my fingers around and sketch something out (still used to holding pens and stylus).

Your worst comment is highly appreciated.

Tuesday, January 4, 2011

Not quite there...

This was meant to be a "further-developed" design of the character intended for the Snaptoons submission. This is Eugene Raster and I don't quite remember his back story (heh). It ended up being a sketchy finish and I'm never happy with the final output. I am, however, content with the pose even though the hands could've been better. This is a two-hour doodle with Sai and it was colored on one layer.

Monday, January 3, 2011

"Do you know what Nemesis means?"

First post of Twenty Eleven (Happy New Year!). And my first post since... *counts*... August (!). *sigh*...

This is Nigel the Slug. An English mafia/gangster me and Idris sorta came up with when we were brainstorming for......... I don't quite remember what. That was waaaaaay back in November (methinks).

At this moment, I was supposed to be sketching/coloring/doodling for something else entirely different. But my current backpain/low motivation pulled me back (a bit).

Back to Nigel, it was a quick doodle with Sai. I'm not too happy with the face (lack character) and the length of the leg (too anime). The overall pose could've been better. But it's a great start with this bloke because I think this can go somewhere. Will definitely revisit the design in the near future.