As Azman mentioned in an earlier post, a couple of us are working on a side project called Project Fishboy. We've finalized the script and started on principal photography a few months back. Now, we're starting on the rough design for Fishboy. Joe's done a few tracking tests which looks pretty good. I tried out a few really quick proportion tests using ZSpheres. Some of them, admittedly look awkward and unbalanced but it doesn't hurt to try it out a bit just for comparison. In the end, we agreed on a more hunching, slender character. It gives Fishboy a more gawky, approachable look. Didn't want to make him seem threatening and violent. Now I'm kind of looking forward to start on the costume and prop design. Especially the head gear. I have a thing for head gears.
Friday, July 22, 2011
Fishy fishy fishy fishy...
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Preliminary discussions for this project go way back to earlier this year when we were brainstorming on ideas and characters and whatnot. Scripts were drafted, scrapped and green-lit and it all lead to this fishy-looking character (currently named Fishboy).
I am/was (supposedly) the character's arms/legs/hands/feet developer but even with those individual parts drawn seperately, you'll never know how they'd look like merged all together. So I decided to sketch out the first concept (based on Joe's fishheads mesh and Nadia's 3D mockup) and yea, this thing came out.
I thought I was happy with the "wet-look" feel of the face but no... not wet enough I guess. My main concern remains on the body as I was aiming for a long but hunched torso. The hands and feet are still up for development because I'm not really happy with the inconsistency of the both of them (the feet looks like a complete rip-off of Teenage Mutant Ninja Turtle).
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More to come!
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