Did this through the wee hours of Saturday. Haven't modelled with a purpose for quite a while now and I'm quite surprised that I'm not at all rusty (yet). Been wanting to get this done weeks ago for the new semester (which has already started... procrastination... sigh).
This model was done for students to use for their animation assignment. Total polycount was around 2800++. Wasn't really targeting for any certain number but had to make sure it's friendly for all PCs.
I just knew I wanted to model a guy with huge arms and small legs. This was done with no design reference, which might have caused the struggle for me to finish this and ultimately contributed to the naming of this dude: BARF!!! Textures? We'll see.
Thursday, October 29, 2009
BARF! BARF!! BARF!!!
Wednesday, October 21, 2009
PSP Go! has finally arrived.
image by www.uncrate.com
PSP Go!! Here we go!! I was walking in a mall somewhere in KL yesterday. Then I saw PSP Go (both in black & white version) on a display of a computer/game store.
The PSP Go (styled PSPgo or PSP go, model PSP-N1000 is a version of the PlayStation Portable handheld video game console manufactured by Sony(well, you guys might have known all bout it).It was actually released on October 1st 2009 in American and a few part of Europe and is scheduled for release November 1st in Japan ( I wonder why?).
It is more elegant (well the target audience is teen...not just kids...well duh), 43% smaller than the previous version, slide screen design easily fits into your pocket & Memory Stick Micro, 16 GB of Flash Memory.
The PSP Go finally have a Bluetooth connectivity, enabling the use of compatible Bluetooth headsets and also with Bluetooth-enabled mobile phones. This will also enable users to possibly connect and play games using a Sixaxis or DualShock 3 PlayStation 3 controller(imagine playing with those controller on to the PSP Go...hahaha) or Bluetooth headset.
The @#$%^& bout PSP Go is just, it doesn't support UMD card...fully downloaded games.
The Price... it's around RM950.. reasonable? You decide..
*sources from Wikipedia & Playstation official website
Tuesday, October 20, 2009
Noir...
Thursday, October 15, 2009
Why Do You Wanna Kill Me?
Wednesday, October 7, 2009
Black Eyed Coffee...
The nose is a little wonky, I know, but I was just lazy to fix it. The red (or I think it's red) didn't turn out the way I wanted. Just realized what the silhouette is creating: a guy with huge ears. Oh well. The armor thing? Hmmm.... I don't know, it was spontaneous; and also because I can't make out how it actually looks like in the sketch. Just expect another version of this. A decaf version perhaps. Heh...
Credits to Nadia for the initial sketch (which looks way better).
Monday, October 5, 2009
Cowabunga?...
Live Long and Prosper
Wednesday, September 30, 2009
Budak Neraka
Bonjour...
Butter(s)
Been listening to a lot of Butterfingers lately and just felt like squiggling something of them. I think Loque has interesting facial features that I'm comfortable to mess around with. Quick ink/marker on paper, scanned and magicalized (?) with Photoshop. No intention of following proper human face/body proportion.
Monday, September 28, 2009
Draw what you see... Feel what you are drawing
Well, that was the basic principal of (contour) drawing...
See, all of us can draw... there are no good or bad drawing...
It's just people's perspective on your artwork... and the purpose of it... a hobby... your job... way of expressing yourself... or assignment...? Whatever the reason is... believe in it..
I just wanna add a lil' bit on my lecturer's saying... "Just draw what you see, feel what you are drawing... and you can never go wrong... but if you're unable to feel it... well... keep on tryin'..."
Thursday, September 10, 2009
We Have to Do Something!!!
"space" by missstrublingstorm
We; are the people who have long to express our ideas and thoughts in
But what has confine us in such a manner that all thoughts has become congested and opinions censored.
Scattered; like pieces of puzzle we continued to fight as such that one day we can be taken in as a bigger picture.