Did this through the wee hours of Saturday. Haven't modelled with a purpose for quite a while now and I'm quite surprised that I'm not at all rusty (yet). Been wanting to get this done weeks ago for the new semester (which has already started... procrastination... sigh).
This model was done for students to use for their animation assignment. Total polycount was around 2800++. Wasn't really targeting for any certain number but had to make sure it's friendly for all PCs.
I just knew I wanted to model a guy with huge arms and small legs. This was done with no design reference, which might have caused the struggle for me to finish this and ultimately contributed to the naming of this dude: BARF!!! Textures? We'll see.
Thursday, October 29, 2009
BARF! BARF!! BARF!!!
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Damn it. You beat me to the first 3d post. :P
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